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Discover Scratch

Scratch is a programming language and an online community where children can program and share interactive media such as stories, games, and animation with people from all over the world. As children create with Scratch, they learn to think creatively, work collaboratively, and reason systematically. Scratch is designed and maintained by the Lifelong Kindergarten group at the MIT Media Lab.

While Scratch is primarily designed for 8 to 16 year olds, it is also used by people of all ages, including younger children with assistance. “The ability to code computer programs is an important part of literacy in today’s society. When people learn to code in Scratch, they learn important strategies for solving problems, designing projects, and communicating ideas.” ~Mitch Resnick Discover Scratch LABCards (4 Levels) with 5 cards each level.  Printed on Xerox® NeverTear Paper and packaged in a poly-pocket sleeve for easy access and storage. Each LABCard was formatted to include 2 project-based lessons, 2 challenges, and 1 final design project. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points! Ages 8+

Curriculum

Available as LABCards only LABCardsIn student-driven classrooms, after-school programs, or home learning environments, LABCards enable students to track their progress towards concept mastery with our LABCards point system! Each LABCard was formatted to include 2 step-by-step projects, 2 challenges and 1 final design project. Students earn 5 points for each card they successfully complete. Each level includes four 5-point cards and culminates with a 5-point end design project, for a total of 25 points per level. By completing all four levels, students can earn up to 100 points! With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments. The LABCard approach is intended to provide educators with a tool that enables a more student-directed experience. Educators are more empowered to provide more facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs, and a wide variety of classroom models, can be supported using the LABCard curriculum.

Learning Objectives

PCS LABCards come in a pack of 25 cards, 5 cards in each level.  For every level there is one overview card and 4 project cards. The project cards are formatted to include 2 step-by-step projects, 2 challenges, and 1 final design project.

Level I

  • Follow and Pen
  • Coordinates and Motion
  • Events and Sound
  • Looks and Costumes

Level II

  • Control and Random Motion
  • Bitmap Graphics
  • Clones
  • Basic Vector Graphics

Level III

  • Broadcast and Receive
  • If Statements
  • Sensing Commands
  • Operator Commands

Level IV

  • Variables
  • Advanced Vector Graphics
  • Make a Block
  • Animations

Assessment

The Mastery-Based Point System

With the use of the PCS LABCards, educators can take advantage of a differentiated instruction model where challenging concepts are broken down so that students can quickly master skills and move at their own pace towards a final performance task design project. Each LABCard is assigned a point value for quick and easy assessment of progress through each level and to provide students with immediate recognition of their accomplishments. The LABCard approach is intended to provide educators with a tool that enables a more student-directed experience. Educators are more empowered to provide more facilitation, coaching and mentoring as students work independently, in their own fashion. Almost all learning environments including after-school programs, clubs, and a wide variety of classroom models, can be supported using the LABCard model.

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